Multidisciplinary visual designer and concept artist.
My experience spans high-fidelity product visualization, sportswear design, and concept art for character and environment design.
Passionate about storytelling, I also apply hybrid 2D/3D workflows to world-building projects.
I consider myself a versatile artist, easily adapting to different visual styles. I use a workflow that integrates 2D and 3D to ensure my concepts are visually solid and ready for a game production environment.
Always learning and looking for opportunities to bring my technical skills and work ethic to the video game industry.
I develop apparel designs and high-fidelity visual assets and by integrating 2D/3D workflows. My role focuses on bridging the gap between artistic conceptualization and technical production, optimizing design pipelines to ensure feasibility and resolving production bottlenecks. Additionally, I lead high-end post-production and collaborate with cross-functional teams to deliver tailored visual proposals and strategic brand solutions for global stakeholders.
Core Competencies: Brand Identity, Large Format Prints, Marketing Campaigns, Motion Graphics, Web Design and Environmental Graphics